Sunday NPCs- Starfinder Edition

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July 4, 2021 by klspeedling

This week, we’re diving into Starfinder to stat up a technomancer! Not too many detailed design notes on this one, as he’s pretty straightforward. I’m taking full advantage of this blog format to use options from a bunch of different sources, as opposed to my paid work where we’re usually encouraged to limit them for ease of reference. If you’re curious about what anything is, all the options I’ve used are available for free on the Archives of Nethys.

Jakris Rixel               CR 8

XP 4,800

Verthani technomancer

NE Medium humanoid (verthani)

Init +4; Senses darkvision 60 ft., low-light vision; Perception +16

Defense

HP 98

EAC 19; KAC 20

Fort +6; Ref +9; Will +9

Resistances electricity 5

Offense

Speed 30 ft.

Melee tactical knife +11 (2d4+8 S)

Ranged S-band scorchgun +15 (1d10+8 F)

Technomancer Spells Known (CL 8th)

            3rd (3/day) — arcane sight, explosive blast (DC 20)

            2nd (6/day) — hack wetware [SF25] (DC 19), invisibility, knock, microbot assault

            1st (at will) — comprehend languages, overheat (DC 18)

Statistics

Str +0; Dex +4; Con +1; Int +6; Wis +2; Cha +1

Skills Computers +21, Engineering +16, Mysticism +21

Languages Aklo, Common, Draconic, Elven, Infernal, Shirren, Vercite, Vesk

Other Abilities cache capacitor 1 (unseen servant), magic hacks (glitch step [COM], tech countermeasures), skin mimic, spell cache (ring)

Gear advanced lashunta tempweave [computer interface [AR], mk 1 electrostatic field], S-band scorchgun [AR] with 1 battery (20 charges), tactical knife; Augmentations charged skin [AR], standard darkvision capacitors, technopathy node [AR]

Special Abilities

Skin Mimic (Ex) Jakris can manipulate the pigments in his skin at will and with astonishing precision, creating bright decorative patterns or deceptive camouflage. If he stays stationary for 1 round, he gains a +10 racial bonus to Stealth checks (this bonus doesn’t stack with the invisibility spell or similar effects). If he takes any action, he loses this bonus until he once again spends 1 round remaining still. If he is wearing clothing or armor that covers more than one-quarter of his body, he can’t use this ability.

As a generally unscrupulous hacker-for-hire, Jakris uses his skills in the service of any client who can pay. While he prefers to operate under the radar, he’s not averse to a fight if one breaks out. He’s not fond of actually getting injured, however, and is quick to flee if circumstances turn against him, or turn on his employer of the moment if he believes it’s more advantageous for him. Jakris is habitually a quiet man, preferring to let his skills do the talking. He has an air of easy confidence belying his slight frame that makes most street toughs think twice before messing with him. He’s willing to take any job for the right price, but has a keen interest in those where he can show off his skills with both magic and technology.

PCs may encounter Jakris working for a foe of theirs, facing him either in combat or needing to shake him down for information. Alternatively, they might find themselves uneasy allies in a situation with a mutual enemy…though they should be wary of trusting the opportunistic hacker!

Sources Used

Starfinder Core Rulebook (James L. Sutter et al.), Starfinder Alien Archive (John Compton et al.), Starfinder Character Operations Manual (Alexander Augunas et al.), Starfinder AP #25: The Chimera Mystery (Jason Keeley, class options by Crystal Frasier), Starfinder Armory (Alexander Augunas et al.)

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